There are over 20 different boss fights all of varying difficulties and just like the souls games can be made easier using the RPG elements or by learning the boss fights. All this combined with tough enemies and well designed boss fights makes for a thrilling ride through the game. The world is impeccably designed especially in the level design aspect where just like the Miyazaki souls games everything links up with shortcuts, intricate jumps and locked doors, it even adds to this with some interesting platforming techniques such as reversed gravity and a double and triple 'boost' jump known as the dart brand. The game is somewhat of a Souls-borne/Metroidvania amalgam and mixes the two genres incredibly well. So much depth, so much replay ability with some excellent combat and RPG mechanics. So much depth, so much replay ability with some excellent combat and RPG Fantastic little game, honestly the best game out this year so far. Fantastic little game, honestly the best game out this year so far.
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